The Melbourne Grand Prix Circuit is a street circuit around Albert Park Lake, only a few kilometres south of central Melbourne. It is used annually as a racetrack for the Formula One Australian Grand Prix, Supercars Championship Melbourne 400 and associated support races. The circuit has FIA Grade 1 licence. In spite of being a circuit on public roads it has characteristics of a natural road course considering it being fast and flowing combined with extensive runoff in many corners.
- Base track : GP4
- Original AMS conversion and AMS standards : Patrick Giranthon, Gringo and his team
- 3D & 2D Updates : Patrick Giranthon, Gringo and his team
- Screenshoots : Patrick Giranthon, Gringo and his team
Melbourne Albert Park v2 for AMS
- New track surface rebuilt from scratch due to bugs in the mesh.
- Increased poly density with new road noise.
- New road mapping, dynamic track, groove vertex paint.
- New curb texture with worn curb shader
- New scratch built 3D wall mesh and mapping.
- New custom wall textures.
- New scratch built fence mesh and mapping.
- More accurate pit lane entry.
- New 3D pit wall rail.
- Reiza garage details
- Track edge lines and pit lane markings rebuilt. Using Patricks original road markings.
- Track side and bridge adverts adjusted where needed with new textures.
- Start lights converted to Reiza standards in a more realistic position.
- New and improved AI, support for 36 cars with 12 pit boxes. The first 24 cars will park in the main garage, additional cars will park in front of the secondary garage.
- Cut track detection is calibrated. Corner apex is rigorous, runoff is a bit more forgiving.
- Lots of small issues fixed and details added that didn't make the change log.